Heal/non-offensive/status - Automatic hit on allies, relevant stat save for enemies.Īimed/targeted spells - roll d20, add spell proficiency bonus, compare to AC/WIS or INT save. So, mechanically, this means that, as long as the caster can see the target, they can target them regardless of how much cover they have. You can be looking through the window in the tower and cast it on someone outside. IDEALLY- I forget where I read it, but it makes most sense to me to have a simple three-pronged approach to dealing with spells:ĪOEs - automatic hit in the area, unless the spell makes space for a DEX save. So sacred flame is one of the few spells that allows you to target somebody even if they're behind total cover. Thick-hide creatures aren't able to negate the effects of a Sacred Flame, or other spells? The description makes no mention of rolling a d20, or comparing it to the enemy's stats, and makes me think it would just be an automatic hit. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The stand-out element of Sacred Flame is the fact that it ignores cover. Flame-like radiance descends on a creature that you can see within range. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The target gains no benefit from cover for this saving throw. Generally angels are the most common radiant-resistant creatures, and they’re quite rare in. Duration: Instantaneous Flame-like radiance descends on a creature that you can see within range. The damage type is radiant, which is good as many more creatures are resistant to fire than radiant. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. If they fail, they take 1d8 radiant damage. A Sacred Flame is not fire or flame but instead ‘flame-like’, this means it can be used in a variety of different situations, including underwater. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. You can use your action to make a melee spell attack with the fiery blade. Sacred Flame forces a target within 60 feet to make a Dexterity saving throw. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. If the attack hits, you deal an extra 2d6 points of damage to. The blade is similar in size and shape to a scimitar, and it lasts for the duration. You must cast this spell in the same round when you attempt a smite attack. The first part falls down though when I look at spells like Sacred Flame, a 1st level cantrip in the Starter Set. You evoke a fiery blade in your free hand. No problem with damage, I've been not adding any bonuses or stats to it, just going with what the spell description says. I've read online elsewhere that when casting attack spells, you would roll a d20, add spell casting proficiency to the roll, and compare to the enemy's AC. I'm running a DnD campaign for the first time (yay) using the 5e starter set, but I'm confused by this spell casting system.
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