+ Learn how each of the masters work, their basic strategies, and how to counter them.Īnd of course *go as far as you can* in *all three ranked modes*. + Learn about trades (and popular minions) Then A test.version on the master the minion is currently connected to should be run to test connectivity. If the master does not yet know the minion, that counts as accepted and the minion stays on that master. Knowing the game's mechanics/basic tactical information* will make drafts a lot better for you later.Īll are worth doing, but Draft is not worth doing *right away*. The first master that accepts the minion, is used by the minion. I recommend waiting a while before you give it a whirl. All rewards can only be obtained once per event however.ĭraft requires the ability to create a deck on-the-fly and with suboptimal results. Study the event and how your decks succeeds/fails and consider going again. Mayhem gives a free try the first time (per event) so is absolutely worth it, but it locks your deck to the event (per attempt). The first boss is rated at 400 and almost every week I attack him with 150 and win fairly easily with whichever normal deck I am using. You don't need to hobble your decks to get every possible point, either. How to Play Minion Masters Play single 1evel or enjoy a mate for 2v2. Unlock the Shop (on level 7) and open it. Each boss encounter is PvE, but every non-boss "challenge" is simply a measure of resources to help you against those bosses. How to Redeem Minion Masters Codes Complete the game tutorial. Once you complete them there are no further rewards.Įxpeditions are weekly things that award bonus gold and a token.
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